Pssh are you trying to tell me that there is some secret way to counter a team full of weapons that not only require a lock but have to slowly wind their way on target?? Because that lemmings approach the other team took looked pretty solid to me...
From my count they have yet to reveal systems for mining, jumping between systems, mapping jump points etc. and farming. Most of everything else appears to have at least a prototype system in place or due for release in an upcoming patch.
Also, the work being put into SQ42 is largely hidden and all of a sudden we'll have the 1st chapters of that with all the ship, station & area content that comes out of it, and then all that effort can be put towards the PU for a few months
This week join Brian Chambers, Ben Dare and Ivo Herzeg from Frankfurt, as they answer questions about their work on modular space stations and vision stabilization, as seen in this week’s Around the Verse.